Training

Gameplay feature - Training : In the RP you can train at the training range. With training, you can evolve and improve outside of missions; Training does not grant experience but executing specific trainings can allow you to improve your stats :

Training Evasion : A kanmusu can improve its evasion and therefore slightly reduce the enemy's acc bonus or slightly increase his malus by doing speed exercises in the range; those involve doing series of 5 d20 rolls where you want to get your total getting smaller and smaller; each time you manage to get 3 times in a row, you gain 1 Eva train point; you gain 1 extra point for each time you get in a row after 3. (example : 1st = 89; 2nd = 75; 3rd = 63 => 1 eva train point) (example : 1st = 91; 2nd = 88; 3rd = 76; 4th = 54; 5th = 39 => 3 eva train point)

Training Accuracy : A kanmusu can improve its accuracy by doing aiming exercises in the range; those involve range rolls for a weapon of your choice; if you do it with torpedoes; it’s going to increase torpedo accuracy; if with your gun : gunnery accuracy. when you do those, you use all of that kind of weapon onboard; for example if you have 4 torpedoes and fire at 1km range, then you will do 4d1000. each time your rolls will go above 75% of the range; it will be counted as successful hit; for each 100 successful hit scored at a same distance you gain 1 acc train point for that weapon

Training Anti-Air : A kanmusu can improve its AA capacities by aiming those guns better ! By doing shooting exercises in the range; those involve series of AA rolls, for each 100 target shoot down you will win 1 aa train point

Train points will be stacked and give you temporary bonus; but also some definitive minor buffs; both of those are subject to a hard cap.